Professor Baldwin has been a member of the Geneseo faculty since 1990. Originally holding a position in computer science, he joined the mathematics department in 2013.
My Complete CV

Office Hours
Any time Monday - Friday, 8:00 a.m.-5:00 p.m., unless I'm already committed to something. See for details of when I'm free.
Curriculum Vitae
Education
B.Sc., 1980, Yale University
M.Sc., 1981, Yale University
Ph.D., 1985, Yale University
Affiliations
Publications
CS Curricular Innovations with a Liberal Arts Philosophy. Teresco, J. D., A. Tartaro, A. Holland-Minkley, G. Braught, J. Barnard, and D. Baldwin, SIGCSE Technical Symposium on Computer Science Education, Mar. 2022.
. Douglas Baldwin, Amanda Holland-Minkley, and Grant Braught, ACM Inroads, June 2019.
Fast Ray-Triangle Intersections by Coordinate Transformation. D. Baldwin and M. Weber, Journal of Computer Graphics Techniques, 5:3 2016
Can We "Flip" Non-Major Programming Courses Yet? Douglas Baldwin, Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
The Roles of Mathematics in Computer Science. Douglas Baldwin, Henry M. Walker, Peter B. Henderson, ACM Inroads, 2013
Is Computer Science a Relevant Academic Discipline for the 21st Century? Douglas Baldwin, IEEE Computer, 2011
Case Studies of Liberal Arts Computer Science Programs. Douglas Baldwin, Alyce Brady, Andrea Danyluk, Joel Adams, Andrea Lawrence, ACM Transactions on Computing Education, 2010
Surface Reconstruction from Constructive Solid Geometry for Interactive Visualization. Douglas Baldwin, Third International Symposium on Visual Computing (Springer: Lecture Notes in Computer Science 4841), 2007
Algorithms and Data Structures: The Science of Computing Douglas Baldwin and Greg Scragg, Charles River Media, 2004.
. Doug Baldwin, Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003
. Douglas Baldwin, Proceedings of the Twenty-Seventh SIGCSE Technical Symposium on Computer Science Education, Mar. 1996.
Research Interests
My main research interests are in computer graphics, particularly procedural modelling of natural objects (e.g., terrains, plants, etc.) I am currently beginning a project aimed at studying what if any mathematical and algorithmic models can describe crystal aggregates in computer graphics. Other interests include the role of mathematics in computer science, programming languages and methods, and open educational resources.
Classes
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MATH 113: Finite Math for Society
Topics considered: basic algebra, systems of equations, matrix algebra, linear programming, finite probability. Problem solving and the use of mathematical reasoning in investigating relevant applications from business and the social sciences form an integral part of the course.
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MATH 223: Calculus III
Vector calculus, functions of several variables, partial derivatives, multiple integrals, space analytic geometry, and line integrals.
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MATH 384: Computational Graphics
An introduction to the mathematical and computational modeling of the visible world. Topics include vector representations of three-dimensional geometry; parametric and implicit forms of lines and surfaces; affine transformations; projections from three dimensions to two; rendering equations that model reflection, transmission, and absorption of light. Realistic models of real or imagined scenes will be created using these techniques, and drawn using a computer programming language.